AI Insights · Timothy · July 2024
Top 5 3D Anime Games in Dominican Republic Q2 2024
In Q2 2024, the top 5 3D anime games in the Dominican Republic showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look.
In Q2 2024, the top 5 3D anime games in the Dominican Republic presented diverse trends across downloads, revenue, and weekly active users. This analysis, based on data from Sensor Tower, provides a snapshot of their performance on a unified platform.
Solo Leveling:Arise by Netmarble Corporation saw a significant number of downloads in its initial weeks, peaking at approximately 46K in early May. However, downloads experienced a sharp decline to around 733 by the end of June. Revenue mirrored this trend, starting at about $3.6K in mid-May and decreasing to just over $1K by late June. Despite the decline in downloads and revenue, weekly active users remained relatively stable, fluctuating between 42K and 55K throughout the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. maintained steady weekly active users, ranging from 17K to 22K. Downloads saw a notable increase in late May, reaching approximately 4.2K. Revenue peaked in mid-June at about $1K, with a general upward trend throughout the quarter.
SAKURA School Simulator by Garusoft LLC showed consistent downloads throughout the quarter, with a slight increase towards the end of June, peaking at around 2.3K. Weekly active users also saw a gradual rise, ending the quarter at approximately 16K. Notably, this app did not generate any revenue during this period.
ONE PIECE Bounty Rush, also from Bandai Namco Entertainment Inc., experienced fluctuating downloads, peaking at about 2.7K in early May. Revenue saw a gradual increase, reaching a high of $371 in early June. Weekly active users showed a notable spike in early May at around 7.4K, maintaining a relatively stable user base thereafter.
Genshin Impact by COGNOSPHERE PTE. LTD. demonstrated steady performance in downloads, with minor peaks and troughs, reaching around 1.7K in early June. Revenue showed significant fluctuations, peaking at approximately $4.4K in late April and tapering off to around $2.9K by the end of June. Weekly active users remained robust, fluctuating between 21K and 24K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.